ABSTRACT
The project takes care of the algorithmic technique and computer programming in the
simulation of real time analogue clock using Brescenham and Michener' s Algorithm.
A simple graphic package (SGP) which are routines and identifiers compiled into a set of
Turbo Pascal �� namely U-sgp-declare and U-sgp-2d were used in compiling the
program.
The Brescenhan and Michemer' s Algorithm which is the main stay draws the circle and
also was used to calibrate the face of the circle as clock.
The Octant of the circle and the remainder of the circle determines the symmetry.
The simulation of the hands of the clock, that is the hour, minute, and second is done by a
logic of redrawing each moving part and it is found to be performing adequately.